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ORIGINAL ARTICLE
Year : 2021  |  Volume : 21  |  Issue : 2  |  Page : 59-63

Impact of recreational games in enhancing the quality of life of elderly adult tribals


1 Post Graduate Government Institute for Physical Education, North 24 Parganas, West Bengal, India
2 Department of Physical Education and Sport Science, Vinaya Bhavana, Visva-Bharati (Central University), Santiniketan, West Bengal, India

Correspondence Address:
Gopal Chandra Saha
Department of Physical Education and Sport Science, Vinaya Bhavana, Visva-Bharati (Central University), Santiniketan, West Bengal
India
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DOI: 10.4103/sjsm.sjsm_17_21

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Background: Today, making use of recreation has bowed into a lifestyle. Individuals make use of various recreational activities in different areas and places. Recreation not only provides joy and pleasure but also improves physical, mental, and emotional health. It also helps in developing self-realization, social adjustment, social equality, and good citizenship. High level of association among the people in recreational activities is like taking a little break from every day which includes a lot of fun and vision, which can be an effective strategy to a sense of relaxation and stress reduction is experienced. Aims: The purpose of this study was to identify the impact of recreational games on quality of life in elderly adult tribal women. Materials and Methods: Twenty elderly adult sedentary tribal women participants were selected using random sampling technique, aged between 50 to 55 years old. The experimental group (n = 20) was introduced to recreational games intervention program, for the period of 16 weeks, each session for a duration of approximately 45 min was given thrice in alternative days in a week. The quality of life was measured by a Standardized Life Satisfaction Scale developed by Hardeo Ojha and Self-efficacy Scale developed by A. K Singh and Shruti Narayan. Results: Quantitative data were analyzed by repeated measure analysis of variance. After participation in the 16 weeks' recreational games intervention program, the experimental group presented significant improvement in life satisfaction from score 54.15 to 54.60 (C.D = 0.45, P < 0.05) and in self-efficacy from score 77.95 to score 78.40 (C.D = 0.45, P < 0.05). Conclusion: The results revealed that engagement in recreational games has a significant impact on life satisfaction and self-efficacy of elderly adult tribal women. Sportive recreational games have rapidly enhanced the quality of life, for example, life satisfaction and self-efficacy of individuals in physical and mental health.


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